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Submission to 2018 Spring #ue4jam
Return to Powderkeg Pals
Development Retrospective and Plan
May 28, 2018
Hello everyone, I have reflected on the development of Powderkeg Pals during the UE4Jam and on the playtesting that I've been participating in. I have had a great time working on and playtesting the g...
Refactoring Interconnected Actor Components
May 17, 2018
Purpose The purpose of this devlog is to describe the architecture used to manage character state parameters for the Powderkeg Pals Character Blueprint. The character has several state parameters that...
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