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Powderkeg Pals

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Devlog

  • Development Retrospective and Plan
    May 28, 2018 by FuriousFromage
    Hello everyone, I have reflected on the development of Powderkeg Pals during the UE4Jam and on the playtesting that I've been participating in. I have had a great time working on and playtesting the g... Continue reading
  • Refactoring Interconnected Actor Components
    May 17, 2018 by FuriousFromage
    Purpose The purpose of this devlog is to describe the architecture used to manage character state parameters for the Powderkeg Pals Character Blueprint. The character has several state parameters that... Continue reading
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